For the campaign setting, see Dark Sun. The Dark Sun Campaign Setting is a 4th edition Dungeons & Dragons rules supplement published in August B9ÿ=23 C12 45Dÿ 3 E3 4ÿÿF 2E3 ÿ ÿ ÿ G ÿ5 ' '!ÿ -ÿ)% H *! ÿ.. scribed in part b C++: The Complete Reference, 4th Edition. I find the writing to be more engaging than that in some other 4E products Dark Sun Campaign Setting offers a world that was once a fertile.
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It would be the last year that 4e's campaign setting of the year received three books of support. Dark sun campaign guide 4e, during the 3e eraWizards of the Coast turned away from these 2e worlds to instead focus on the more traditional campaign worlds of the Forgotten Realms and to a lesser extent Greyhawk — as well as their new campaign world of Eberron Control over the 2e settings was largely handed off to official fan web sites, such as Dark Sun's athas.
In order to dark sun campaign guide 4e this bold return, Wizards of the Coast kicked off dark sun campaign guide 4e of their most coherent and extensive marketing programs during the entire 4e era. At the same time, they made Dark Sun the focus of their second season of Encounters, resulting in the long-running "Dark Sun: Fury of the Wastewalker" adventure.
As a result, there were actually a total of five books available for Dark Sun, not the three campaign books of and As a result, the Dark Sun Campaign Setting isn't nearly as different from the core rule set as the original Dark Sun box was; even the sorcerous art of defiling has become what's essentially a tactical power.
Dark sun campaign guide 4e, Dark Sun Campaign Setting did expand the 4e rules in one notable way: These themes provided colorful backgrounds for characters … and new powers, of course. Never mind the monsters; failing to take enough water on a desert crossing can be fatal.
Elves are untrustworthy merchants and halflings are cannibals. New PC races include muls half-dwarves and thri-kreen insect men add to the setting's uniqueness.
Justice for a classic: A review of Dark Sun for D&D 4e
These fan sites grew to such a size and scale during the s that TSR filed legal paper work against them for infringing on their copyright. TSR eventually relented after fan outcry and established a formal fan dark sun campaign guide 4e dedicated to Dark Sun fan creations.
The reviewer was critical of the source book reporting that it felt "incomplete" in both content and art work in comparison to the Forgotten Realms source books released two years prior.
Novels and source books largely take place in Tyr Region, though other areas dark sun campaign guide 4e described for play.
Dark Sun - Wikipedia
The exact landmass configuration of the planet or the existence of other continents is unknown. Athas is a devastated world, the result of magic run amok.
Most of Athas is an empty desert, interrupted by a handful of corrupt city states controlled by power-mad sorcerer-kings and dark sun campaign guide 4e spell-wielding lackeys. The brutal climate and the oppressive rule of the sorcerer-kings have created a corrupt, bloodthirsty, and desperate culture that leaves little room for chivalric virtues common to fantasy settings hence why paladins are excluded.
As rain falls only once per decade in some areas, water is more precious than gold. Dark sun campaign guide 4e to the scarcity of natural resources, few wizards have access to books made of paper pages and hard covers; instead, they record their spells with string patterns and complex knots.
D&D 4th Edition - Dark Sun Campaign Download ( Pages)
Metal is also rare, affecting both the economy and the quality of equipment. The ceramic coin, made from clay and glazed in various colors, is the primary medium of exchange, worth about a hundredth of a gold piece. Weapons typically consist of obsidian, bone, and wood, and are prone to breaking.
Only a single dragon exists dark sun campaign guide 4e all of Athas, a monstrosity whose appearance heralds disasters of catastrophic proportions.
As a result, wizards and other arcane casters are despised and must practice in secret.
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Psionics are extremely common with nearly every dark sun campaign guide 4e thing having at least a modicum of psionic ability. Due to a scarcity of metal, weapons and armor are made from natural materials such as bone, stone, wood, carapace or obsidian.
History of Athas[ edit ] Dark Sun's extensive metaplot spans several fictional ages into its past and is described by a fictional narrator called the Wanderer who presents an in-game account of Athas's history in their Wanderer's Journal.