The War on Iokath was a conflict taking place between the Eternal Alliance, the reconstituted Sith Empire and the Galactic Republic over control of the artificial. This is my guide to the update to Republic at War. He talks about an AI bug but this was and i don't know if this is outdated aswell. A Republic at War news update for the month of June, from ? by doing this it's kinda making us wait even longer for the other good.


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Most recently we have been able to fix some issues with online compatibility.


This path was just compiled and version 1. Retail and GoG users can download the patch by using our launcher. Speaking of the launcher, we also updated this to version 1.

To get the latest launcher version, just re-run the launcher and will update itself. This version adds a couple of things: Added function to enable and disable auto saves for steam edition Fixed cases where the launcher was not able to detect games. Fixed cases where the launcher was not able to start the steam version of Republic at Republic at war 1.15.

Republic at War v1.1.5 file

Fixed malfunction integrity check under certain conditions Added proper file cleanup when restoring or updating the mod At the moment we are working hard on our service pack for version 1. We certainly plan to release the service pack this year, but we can not tell you when exactly.

Once it is out we fully concentrate working on version 1. As promised, we've posted a republic at war 1.15 change log republic at war 1.15 lists every balance adjustment that has made its way into the v1. The total stands at Having said that, there is still a lot of work to do and we will be continuing this trend as we move towards the v1.

Republic at War v is GOLD news - Mod DB

With new units come new balance issues and we'll be addressing those. View the change log here. The choice is yours. There are also a number of expansions planned that will add new as well as polish existing content.

Posted by KillerHurdz on May republic at war 1.15, Hi all, It's been a while since our last update but we wanted to give you guys an update as to where we're at.

Downloads - Republic at War mod for Star Wars: Empire at War: Forces of Corruption - Mod DB

Both Supreme Commander Malcom and Empress Acina claimed ownership of the superweapon, and formally asked the Alliance to join their side in the ongoing conflict. The Commander consulted their advisors, and Beniko suggested to throw their support behind the Sith Empire, while Shan insisted that the Republic was a more reliable ally, though republic at war 1.15 promised to stand behind their Commander regardless of their choice.

  • Steam Community :: Guide :: Republic at War Guide.
  • War on Iokath | Wookieepedia | FANDOM powered by Wikia
  • War on Iokath
  • May Update (2017) news - Republic at War mod for Star Wars: Empire at War: Forces of Corruption
  • War on Iokath
  • Republic at War v1.1.5 is GOLD news

Informed by their new ally of a nearby Iokath weapons cache, the Commander and Shan ventured there to retrieve Iokath weapons and knowledge on how to use them.

Inside, Shan accessed the files on an ancient console, learning that the superweapon everyone was fighting over was powerful enough to wipe all organic life on Iokath in distant past, in addition to ten trillion lives on republic at war 1.15 planets.


When the Commander and Shan returned to their ally's base with the weapons, the opposing side leader contacted them via holocall and boasted of having access to the superweapon, claiming that their victory was inevitable and refusing to listen about the danger it presented.

They reached the modified throne, but were too late to stop the opposing faction's leader from assuming and activating it. This caused a powerful power surge which awakened the Republic at war 1.15 Gods and mortally wounded the person on the throne, who soon expired from their wounds.